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Hunter

To a Hunter, creatures are commodities. Tickets can be found all over various systems, and with no shortage of dangerous creatures and people, comes no shortage of work. Some hunters prefer to take contracts from those who have deep pockets, like corporate entities, criminals, and ne’er-dowells. Others seek to collect on debts and slights of honor for piles of coin. Either way they use their unique skills to quarry through back alleys or across the galaxy. Once they get a scent, they always get their target, dead or alive.

 

QUICK BUILD

You can make a Hunter quickly by following these suggestions. First, put your highest ability score in Dexterity or Wisdom, depending on whether you care more about finding your prey or subduing it. Suggested Backgrounds: Agent, Bounty Hunter, Cargo-Runner, Lawbringer, Pilot, Pirate, Smuggler, or Tech Expert.

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Hunter Class Features

Here you will find an explanation of all Hunter features. This is a universal list of benefits given to all who play the class along with a summary of your equipment, hit points, and proficiencies. Below this section you will find your archetypes, which as a Hunter you may pick when you reach 3rd level.

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Echo Hunter

Echo hunters chase just that: Echoes of their quarry throughout the systems in which they pursue them. They focus on hunting humanoids, often for bounties or other treasures. Whether or not their prey prefers to spend the rest of their existence in a cell or a ditch is up to them.

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Sureshot

Cool nerves are the key to accuracy, and accuracy is the key to taking down your target. High, single target damage, is a Sureshot's specialty. Low fire rate means that hits will feel as rewarding as misses do painful.

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Wild Hunter

While Echo Hunters train to hunt human quarry, Wild Hunters specialize in hunting beasts. The bigger the prey, the better, as Wild Hunters have been known to get paid set numbers of credits per pound for certain creatures they kill.   

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