





Elythrin
"Not quite human," is often how Elythrin are defined. Though they can hide amongst humans more easily than other races, their faces and ears tend toward a more angular nature giving them a look that humans often find both entrancing and alien. The corners of their eyes follow the same path as their ears, with brows above that sit in a similarly pronounced fashion. Their noses are small and angular often being much less pronounced than their human counterparts which sit above an angular chin. Their teeth resemble a humans apart from a pair of cannines which protrude down beyond the rest. These are designed to perforate while simultaneously allowing liquid out of the hole they create. Due to their composition and a chemical process within the biomes contained in their saliva, Elytrhin can survive on a purely liquid diet without the negative effects that humans suffer. Their teeth, red eyes, and affinity for liquid consumption disturbed many humans believing them akin to the mythical Vampire creatures that ancient humans told tales of long ago. Both historical and scientific analysis seem to indicate that Elythrin hold a proclivity toward a sort of liquid cannibalism far more than other races. Further, they are capable of processing pure blood into a substantial amount of nutrients to the point it is possible for this to be the foundation of a healthy diet, should one choose. However both historical analysis and modern testing indicate Elythrin who do enjoy the taste of blood, preferred their own race's blood over that of any other. Regardless, their culture neither promotes or encourages any such action with those caught performing these practices are prosecuted to the fullest extent of the law.
While humans hold a vast diversity of subraces, Elythrins only have a pair, Ivor and Azur Elythrin, which seem to be different only in appearance. Ivor having pale flesh, and their Azur counterparts holding hues of gray, purple, and blue. There has long been a rift between the pair, as until quite recently, Ivor held the power of the proletariat, and Azur the more numerous, plebeian class. Whether, Ivor or Azur, Elythrin tend to keep to themselves, preferring their own kin to most other races.
Reclusion has led to much of their technological prowess being surpassed, though as they are capable of surviving for thousands of years, their elders hold wisdom and knowledge which is only rivalled by Nautilans. Never aging in appearance past a point of mid-adulthood, Elythrin possess a slender physique that is accentuated by their long, pointed ears. It would be a mistake, however, to consider them weak or feeble, as the thin limbs of an Elythrin retain a youthful agility and strength.
Culture
Elythrin culture can be diverse. Being an old people has caused them to diversify rather significantly. That said, to all Elythrin, appearance and first impressions play a large role. Humans often describe Elythrin as judgmental and extravagant. Wealth and status is of great import to Elythrin and a declining birthrate has led to many Elythrin communities to become reclusive. The want for "purity" has lead to things like inbreeding and, occasionally, the outright denial of outsiders into their territory. Wealth and secrets are kept within their own ranks, never shared with outsiders unless deemed absolutely necessary. Like restaurants in human culture, bars and other liquid lounges are common amongst Elythrin cultural centers. Liquid is a preference over food, though these peoples have the luxury of being able to indulge in more solid delicacies should they choose. While human socialization often has an emphasis on frivolity, the Elythrin tend toward stoicism and reflection in social settings with bars and nightclubs serving hallucinogenic liquids more commonly than alcohol.
Traits
Lifespan
The average lifespan of an Elythrin spans from 3,000-3,600 years.
Languages
You can speak, read, and write Common and Elysin. [LANGUAGES]
Size
Elythrin often are slender in build. Ranging in height they mirror humans on average. Size: Medium
Ability Score Increase
Due to your lithe frame you gain +2 to your Dexterity, and because of your lifespan you gain a +1 to your Wisdom.
Abilities
Darkvision. You are able to see clearly in dim and low light in shades of deep red.
Heightened Hearing. You gain proficiency in perception.
Nimble. You have advantage on any acrobatics, and any ability check involving dexterity. This does not include saving throws.
Unamused. You gain advantage on saving throws against being charmed, hypnotized, or put to sleep.
SPECIAL
Elythrin Heirloom. At 9th level, you receive an Elythrin heirloom. You can choose from a list of Fuse or Radeon weapons, listed below. These weapons utilize ancient tech which has been lost over time and are of high quality, even by modern standards.