

Chaos Tamer
Chaos Tamer
Chaos Tamers channel the madness of a battlefield by laying traps for their adversaries, often, using themselves as bait to ensnare their foes. Thus, gaining a large advantage when given time to prepare or fighting on ground they are familiar with.
​
COMMUNICATION SCRAMBLER
At 3rd level you are able to scramble the communications of your enemies, whether it be their datapads, earpiece commlinks, or the like.
WEB SPINNER
Also, at 3rd level, you are able to set traps, either by utilizing tech casting or through ritual prior to combat. Learn 3 Simple Traps and 2 Complex Traps. Some can take turns while in combat, though these require concentration, the breaking of which will cause the traps to either fail or be less effective.
COMMON GROUND
Also, at 5th level, if you are fighting in a location you have been before and are not ambushed, gain a free action to set a Simple Trap prior to combat. You can perform this action while enemies are in range, however, if you want to do so without your enemies knowledge you must also pass a successful stealth check.
DECEPTIVE HOLOGRAM
At 6th level you are able to produce a holographic image of whatever you program into a device. It will not stand up to any physical test as objects can pass through leaving brief gaps in the image. Sound can also be produced from the object if it has a speaker. Enemies can roll intelligence or wisdom checks to try and decipher the reality of the image. Maximum image size: 5x5 foot cube.
AMBUSH EXPERT
Starting at 9th level, you are able to program small drones to dig pitfalls, which project a hologram above the hole that blends into the environment, wire traps to ensnare your enemies, or create other disruptive measures to counter your enemies in battle. Raising the DC for Web Spinner.
BOLA LAUNCHER
By 14th level you have memorized the litanies, songs, and chants of your people and their dedication to war. When you are on your adrenal, you can take a commanding stance. If you do so, for the duration of your rage you have a special reaction you can take on a number of allies' turns equal to your Charisma modifier (minimum of one). You can only use this special reaction to use your Commanding Rage feature. Additionally, during this rage, when an enemy within close quarters makes an attack roll against an ally, you can use your reaction to reduce that roll by an amount equal to your Charisma modifier. Once you've used this feature, you must complete a long rest before you can use it again
